Enhancing online interaction through avatar-based dialogue systems utilizing the approaching movement.

The rise in online interactions has introduced multiple challenges, including confusion during virtual meetings and fatigue associated with prolonged video conferencing. To address these issues, this study advocates using computer graphics (CG) avatars in dialogue systems that do not rely on camera...

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Bibliographic Details
Main Authors: Ayaka Ueda, Hamed Mahzoon, Kazuki Sakai, Hiroshi Ishiguro, Yuichiro Yoshikawa
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2025-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0327712
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