The augmented reality game on inspirational figures to enhance literacy and creative thinking

In response to current educational needs, researchers have identified the importance of integrating innovative learning media, specifically augmented reality (AR) technology. This study aims to develop an augmented reality–based educational game, inspirational figure game, to support learning in Soc...

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Bibliographic Details
Main Authors: Ratno Abidin, Endang Suprapti, M. Hanifuddin Hakim, A. Asyari
Format: Article
Language:English
Published: Universitas Muhammadiyah Malang 2025-05-01
Series:Research and Development in Education
Subjects:
Online Access:https://ejournal.umm.ac.id/index.php/raden/article/view/38328
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