Serious games in virtual environments for health teaching and learning

Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literatu...

Full description

Saved in:
Bibliographic Details
Main Authors: Cristiano Alves Santos, Valtuir Duarte Souza-Junior, Flávio Ferreira Lanza, Allan Jonny Lacerda, Isabel Amélia Costa Mendes
Format: Article
Language:English
Published: Universidade Federal do Ceará 2017-11-01
Series:Rev Rene
Subjects:
Online Access:https://periodicos.ufc.br/rene/article/view/30852
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849233152917110784
author Cristiano Alves Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Isabel Amélia Costa Mendes
author_facet Cristiano Alves Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Isabel Amélia Costa Mendes
author_sort Cristiano Alves Santos
collection DOAJ
description Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
format Article
id doaj-art-f550944fb0da484d9c658d20e36fe418
institution Kabale University
issn 1517-3852
2175-6783
language English
publishDate 2017-11-01
publisher Universidade Federal do Ceará
record_format Article
series Rev Rene
spelling doaj-art-f550944fb0da484d9c658d20e36fe4182025-08-20T12:51:30ZengUniversidade Federal do CearáRev Rene1517-38522175-67832017-11-01185Serious games in virtual environments for health teaching and learningCristiano Alves SantosValtuir Duarte Souza-JuniorFlávio Ferreira LanzaAllan Jonny LacerdaIsabel Amélia Costa MendesObjective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.https://periodicos.ufc.br/rene/article/view/30852Video GamesSimulation TrainingHealth EducationSoftware Validation.
spellingShingle Cristiano Alves Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Isabel Amélia Costa Mendes
Serious games in virtual environments for health teaching and learning
Rev Rene
Video Games
Simulation Training
Health Education
Software Validation.
title Serious games in virtual environments for health teaching and learning
title_full Serious games in virtual environments for health teaching and learning
title_fullStr Serious games in virtual environments for health teaching and learning
title_full_unstemmed Serious games in virtual environments for health teaching and learning
title_short Serious games in virtual environments for health teaching and learning
title_sort serious games in virtual environments for health teaching and learning
topic Video Games
Simulation Training
Health Education
Software Validation.
url https://periodicos.ufc.br/rene/article/view/30852
work_keys_str_mv AT cristianoalvessantos seriousgamesinvirtualenvironmentsforhealthteachingandlearning
AT valtuirduartesouzajunior seriousgamesinvirtualenvironmentsforhealthteachingandlearning
AT flavioferreiralanza seriousgamesinvirtualenvironmentsforhealthteachingandlearning
AT allanjonnylacerda seriousgamesinvirtualenvironmentsforhealthteachingandlearning
AT isabelameliacostamendes seriousgamesinvirtualenvironmentsforhealthteachingandlearning