Serious games in virtual environments for health teaching and learning
Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literatu...
Saved in:
| Main Authors: | , , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Universidade Federal do Ceará
2017-11-01
|
| Series: | Rev Rene |
| Subjects: | |
| Online Access: | https://periodicos.ufc.br/rene/article/view/30852 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1849233152917110784 |
|---|---|
| author | Cristiano Alves Santos Valtuir Duarte Souza-Junior Flávio Ferreira Lanza Allan Jonny Lacerda Isabel Amélia Costa Mendes |
| author_facet | Cristiano Alves Santos Valtuir Duarte Souza-Junior Flávio Ferreira Lanza Allan Jonny Lacerda Isabel Amélia Costa Mendes |
| author_sort | Cristiano Alves Santos |
| collection | DOAJ |
| description | Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making. |
| format | Article |
| id | doaj-art-f550944fb0da484d9c658d20e36fe418 |
| institution | Kabale University |
| issn | 1517-3852 2175-6783 |
| language | English |
| publishDate | 2017-11-01 |
| publisher | Universidade Federal do Ceará |
| record_format | Article |
| series | Rev Rene |
| spelling | doaj-art-f550944fb0da484d9c658d20e36fe4182025-08-20T12:51:30ZengUniversidade Federal do CearáRev Rene1517-38522175-67832017-11-01185Serious games in virtual environments for health teaching and learningCristiano Alves SantosValtuir Duarte Souza-JuniorFlávio Ferreira LanzaAllan Jonny LacerdaIsabel Amélia Costa MendesObjective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods:integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.https://periodicos.ufc.br/rene/article/view/30852Video GamesSimulation TrainingHealth EducationSoftware Validation. |
| spellingShingle | Cristiano Alves Santos Valtuir Duarte Souza-Junior Flávio Ferreira Lanza Allan Jonny Lacerda Isabel Amélia Costa Mendes Serious games in virtual environments for health teaching and learning Rev Rene Video Games Simulation Training Health Education Software Validation. |
| title | Serious games in virtual environments for health teaching and learning |
| title_full | Serious games in virtual environments for health teaching and learning |
| title_fullStr | Serious games in virtual environments for health teaching and learning |
| title_full_unstemmed | Serious games in virtual environments for health teaching and learning |
| title_short | Serious games in virtual environments for health teaching and learning |
| title_sort | serious games in virtual environments for health teaching and learning |
| topic | Video Games Simulation Training Health Education Software Validation. |
| url | https://periodicos.ufc.br/rene/article/view/30852 |
| work_keys_str_mv | AT cristianoalvessantos seriousgamesinvirtualenvironmentsforhealthteachingandlearning AT valtuirduartesouzajunior seriousgamesinvirtualenvironmentsforhealthteachingandlearning AT flavioferreiralanza seriousgamesinvirtualenvironmentsforhealthteachingandlearning AT allanjonnylacerda seriousgamesinvirtualenvironmentsforhealthteachingandlearning AT isabelameliacostamendes seriousgamesinvirtualenvironmentsforhealthteachingandlearning |