Story beats in videogames as value-driven choice-based unit operations

We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental...

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Bibliographic Details
Main Authors: Michał Mochocki, Raine Koskimaa
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2021-06-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/29815
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