Wolność tłumacza w procesie lokalizacji gier wideo na przykładzie Final Fantasy XV
Video game localization is a process that is strongly focused on the target audience. Its aim is to adapt the game content to the linguistic and cultural needs and requirements of the market other than the primary one. A well-made localization cannot negatively affect the gameplay experience...
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| Format: | Article |
| Language: | English |
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Adam Mickiewicz University Press
2024-12-01
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| Series: | Images |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/45565 |
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