Wolność tłumacza w procesie lokalizacji gier wideo na przykładzie Final Fantasy XV

Video game localization is a process that is strongly focused on the target audience. Its aim is to adapt the game content to the linguistic and cultural needs and requirements of the market other than the primary one. A well-made localization cannot negatively affect the gameplay experience...

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Bibliographic Details
Main Author: Joanna Witczak
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2024-12-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/45565
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