Experiences with an interactive boardgame that teaches elements of a basic automatic control course
Games are key pedagogical activities that engage students in problem-solving, critical thinking, and analytical ways of thinking. This paper introduces how we integrated Zendo, a game of inductive logic, into our teaching practices. To explore the impact, we collected the data from students in thei...
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| Main Authors: | D. Rotondo, P. Jimarkon, D. Efjestad Fjereide, K. Dikilitas |
|---|---|
| Format: | Article |
| Language: | Danish |
| Published: |
NTNU Open Access Journals
2025-03-01
|
| Series: | Nordic Journal of STEM Education |
| Online Access: | https://www.ntnu.no/ojs/index.php/njse/article/view/5836 |
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