Experiences with an interactive boardgame that teaches elements of a basic automatic control course

Games are key pedagogical activities that engage students in problem-solving, critical thinking, and analytical ways of thinking. This paper introduces how we integrated Zendo, a game of inductive logic, into our teaching practices. To explore the impact, we collected the data from students in thei...

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Bibliographic Details
Main Authors: D. Rotondo, P. Jimarkon, D. Efjestad Fjereide, K. Dikilitas
Format: Article
Language:Danish
Published: NTNU Open Access Journals 2025-03-01
Series:Nordic Journal of STEM Education
Online Access:https://www.ntnu.no/ojs/index.php/njse/article/view/5836
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