Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills i...

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Main Authors: Lixia Luo, Wenyao Shen, Qi Ye, Zehui Zhan, Wenkai Lin
Format: Article
Language:English
Published: Wiley 2025-06-01
Series:Future in Educational Research
Subjects:
Online Access:https://doi.org/10.1002/fer3.70006
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author Lixia Luo
Wenyao Shen
Qi Ye
Zehui Zhan
Wenkai Lin
author_facet Lixia Luo
Wenyao Shen
Qi Ye
Zehui Zhan
Wenkai Lin
author_sort Lixia Luo
collection DOAJ
description Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses. We invited 112 primary school students to participate in a series of C‐STEAM lessons in both VSS‐MBL (58 students) and traditional classroom settings (54 students). Students were able to interact with exhibits during their museum visit using virtual simulation technology, such as watching shadow play using AR and applying VR to draw personalized face paintings. Repeated ANOVA results showed that VSS‐MBL had a more significant impact on learning motivation, critical thinking, creativity, and problem‐solving skills than students learning in a traditional classroom setting. However, the significant effect on multidisciplinary knowledge acquisition was not as significant as learning in a traditional classroom environment, and there was no significant change in engineering knowledge. This study further discusses the reasons for this and provides scientific guidance for primary schools wishing to integrate C‐STEAM education into their museums.
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publishDate 2025-06-01
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series Future in Educational Research
spelling doaj-art-dc1f2a4abf2c42bb83e3e3e30a9751892025-08-20T03:21:35ZengWileyFuture in Educational Research2835-94022025-06-013225928110.1002/fer3.70006Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM coursesLixia Luo0Wenyao Shen1Qi Ye2Zehui Zhan3Wenkai Lin4School of Information Technology in Education South China Normal University Guangzhou ChinaExperimental School of Shenzhen Educational Sciences Institute (Guangming) Shenzhen ChinaSchool of Information Technology in Education South China Normal University Guangzhou ChinaSchool of Information Technology in Education South China Normal University Guangzhou ChinaInstitute of Advanced Studies in Humanities and Social Sciences South China Normal University Guangzhou ChinaAbstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses. We invited 112 primary school students to participate in a series of C‐STEAM lessons in both VSS‐MBL (58 students) and traditional classroom settings (54 students). Students were able to interact with exhibits during their museum visit using virtual simulation technology, such as watching shadow play using AR and applying VR to draw personalized face paintings. Repeated ANOVA results showed that VSS‐MBL had a more significant impact on learning motivation, critical thinking, creativity, and problem‐solving skills than students learning in a traditional classroom setting. However, the significant effect on multidisciplinary knowledge acquisition was not as significant as learning in a traditional classroom environment, and there was no significant change in engineering knowledge. This study further discusses the reasons for this and provides scientific guidance for primary schools wishing to integrate C‐STEAM education into their museums.https://doi.org/10.1002/fer3.70006C‐STEAMcreativitycritical thinkingproblem‐solving skillsvirtual simulation‐supported museum‐based learning
spellingShingle Lixia Luo
Wenyao Shen
Qi Ye
Zehui Zhan
Wenkai Lin
Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
Future in Educational Research
C‐STEAM
creativity
critical thinking
problem‐solving skills
virtual simulation‐supported museum‐based learning
title Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
title_full Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
title_fullStr Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
title_full_unstemmed Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
title_short Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
title_sort effect of virtual simulation supported museum based learning on primary school students multidisciplinary knowledge acquisition learning motivation critical thinking creativity and problem solving skills in c steam courses
topic C‐STEAM
creativity
critical thinking
problem‐solving skills
virtual simulation‐supported museum‐based learning
url https://doi.org/10.1002/fer3.70006
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