Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students

This study explores the connection between gamification elements and the development of reading habits among eighth-grade students through neutrosophic set theory and fuzzy-set qualitative comparative analysis (fsQCA). This investigation is different from previous ones because most studies focused o...

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Main Authors: Roger Martinez Isaac, Gladis Narciza Vargas Azuero, María Narcisa Carrillo Suárez, Elsy Rodríguez Revelo
Format: Article
Language:English
Published: University of New Mexico 2025-05-01
Series:Neutrosophic Sets and Systems
Subjects:
Online Access:https://fs.unm.edu/NSS/21.%20Gamification%20NeutrosophicSetTheory.pdf
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author Roger Martinez Isaac
Gladis Narciza Vargas Azuero
María Narcisa Carrillo Suárez
Elsy Rodríguez Revelo
author_facet Roger Martinez Isaac
Gladis Narciza Vargas Azuero
María Narcisa Carrillo Suárez
Elsy Rodríguez Revelo
author_sort Roger Martinez Isaac
collection DOAJ
description This study explores the connection between gamification elements and the development of reading habits among eighth-grade students through neutrosophic set theory and fuzzy-set qualitative comparative analysis (fsQCA). This investigation is different from previous ones because most studies focused on gamification fail to embrace the uncertainty and complexity of real life when it comes to generalizability. As a result, a neutrosophic framework was established for this study. To this end, 15 individuals answered a neutrosophic Likert scale questionnaire which resulted in a conglomerate of ratings that depicts their opinion on the gamified elements, technology use, and feedback loop systems afforded to them in the experience. Through fuzzifying the results, it became clear that one of the strongly relevant adjustments was that technology use and feedback loops generated more motivation to read than gaming elements alone. Ultimately, the pathways to developing reading habits exist in a conjunctural and equifinal manner no one has applied neutrosophic logic to the field of education with results that teachers can use to determine the best way to configure gamified reading experiences. Technology should be used as well as acknowledged and learners need to be flexible creatures on which design decisions are based to create a gamified experience that fosters adolescent reading habits.
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series Neutrosophic Sets and Systems
spelling doaj-art-daa7cf333bd04d24850f79cc56b31b242025-08-24T17:20:24ZengUniversity of New MexicoNeutrosophic Sets and Systems2331-60552331-608X2025-05-0184250263Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade StudentsRoger Martinez IsaacGladis Narciza Vargas AzueroMaría Narcisa Carrillo SuárezElsy Rodríguez ReveloThis study explores the connection between gamification elements and the development of reading habits among eighth-grade students through neutrosophic set theory and fuzzy-set qualitative comparative analysis (fsQCA). This investigation is different from previous ones because most studies focused on gamification fail to embrace the uncertainty and complexity of real life when it comes to generalizability. As a result, a neutrosophic framework was established for this study. To this end, 15 individuals answered a neutrosophic Likert scale questionnaire which resulted in a conglomerate of ratings that depicts their opinion on the gamified elements, technology use, and feedback loop systems afforded to them in the experience. Through fuzzifying the results, it became clear that one of the strongly relevant adjustments was that technology use and feedback loops generated more motivation to read than gaming elements alone. Ultimately, the pathways to developing reading habits exist in a conjunctural and equifinal manner no one has applied neutrosophic logic to the field of education with results that teachers can use to determine the best way to configure gamified reading experiences. Technology should be used as well as acknowledged and learners need to be flexible creatures on which design decisions are based to create a gamified experience that fosters adolescent reading habits. https://fs.unm.edu/NSS/21.%20Gamification%20NeutrosophicSetTheory.pdfgamificationreading habitneutrosophic set theoryfsqcaeducational motivation
spellingShingle Roger Martinez Isaac
Gladis Narciza Vargas Azuero
María Narcisa Carrillo Suárez
Elsy Rodríguez Revelo
Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
Neutrosophic Sets and Systems
gamification
reading habit
neutrosophic set theory
fsqca
educational motivation
title Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
title_full Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
title_fullStr Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
title_full_unstemmed Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
title_short Causal Analysis of Gamification Strategies for Promoting Reading Habits in Eighth-Grade Students
title_sort causal analysis of gamification strategies for promoting reading habits in eighth grade students
topic gamification
reading habit
neutrosophic set theory
fsqca
educational motivation
url https://fs.unm.edu/NSS/21.%20Gamification%20NeutrosophicSetTheory.pdf
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AT marianarcisacarrillosuarez causalanalysisofgamificationstrategiesforpromotingreadinghabitsineighthgradestudents
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