Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study
Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of games, and a narrow focus on single competences....
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Serious Games Society
2025-05-01
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| Series: | International Journal of Serious Games |
| Subjects: | |
| Online Access: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/916 |
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