Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study

Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of games, and a narrow focus on single competences....

Full description

Saved in:
Bibliographic Details
Main Authors: Inmaculada Rodríguez, Anna Puig, Oriol Sors
Format: Article
Language:English
Published: Serious Games Society 2025-05-01
Series:International Journal of Serious Games
Subjects:
Online Access:https://journal.seriousgamessociety.org/index.php/IJSG/article/view/916
Tags: Add Tag
No Tags, Be the first to tag this record!