Cards, cubes, and collaboration: a case study of the development of an educational board game

Abstract Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public’s understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, develo...

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Bibliographic Details
Main Authors: Brinley Kantorski, Kelly Bruzdewicz, Sarah Will, John A. Pollock
Format: Article
Language:English
Published: Springer 2025-04-01
Series:Discover Education
Subjects:
Online Access:https://doi.org/10.1007/s44217-025-00472-z
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