Cards, cubes, and collaboration: a case study of the development of an educational board game
Abstract Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public’s understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, develo...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Springer
2025-04-01
|
| Series: | Discover Education |
| Subjects: | |
| Online Access: | https://doi.org/10.1007/s44217-025-00472-z |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|