Digital educational escape game design for STEM higher education

In higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern...

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Main Authors: Melissa Gruber, Stefanie Faßbender
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-03-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/full
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author Melissa Gruber
Stefanie Faßbender
author_facet Melissa Gruber
Stefanie Faßbender
author_sort Melissa Gruber
collection DOAJ
description In higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern and constructivist approach to enhance teaching and learning in STEM (science, technology, engineering, mathematics) higher education, this paper outlines evidence-based research based on semi-structured expert interviews and qualitative content analysis. Experts’ insights into these thematic areas provide valuable perspectives on how digital escape games can effectively contribute to the teaching and learning experience in STEM disciplines. The results show expert opinions regarding key didactic aspects like the integration of educational content and learning processes into game design. It was found that the didactic and educational aspects of a game are inextricably linked and cannot be separated. In order to create an effective educational game, it is essential to establish the learning objective as the foundation for the game’s narrative. In addition to the consensus on the integration of didactics and games, there were also aspects on which educators and learners held opposing views. Hence, controversially discussed game design elements need to be subject of further research.
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spelling doaj-art-d73756a9eb8e422d8fcf66b6dd9512f02025-08-20T01:58:04ZengFrontiers Media S.A.Frontiers in Education2504-284X2025-03-011010.3389/feduc.2025.14972911497291Digital educational escape game design for STEM higher educationMelissa Gruber0Stefanie Faßbender1Faculty of Humanities, University of Education, Karlsruhe, GermanyFaculty of Computer Science and Business Information Systems, University of Applied Sciences, Karlsruhe, GermanyIn higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern and constructivist approach to enhance teaching and learning in STEM (science, technology, engineering, mathematics) higher education, this paper outlines evidence-based research based on semi-structured expert interviews and qualitative content analysis. Experts’ insights into these thematic areas provide valuable perspectives on how digital escape games can effectively contribute to the teaching and learning experience in STEM disciplines. The results show expert opinions regarding key didactic aspects like the integration of educational content and learning processes into game design. It was found that the didactic and educational aspects of a game are inextricably linked and cannot be separated. In order to create an effective educational game, it is essential to establish the learning objective as the foundation for the game’s narrative. In addition to the consensus on the integration of didactics and games, there were also aspects on which educators and learners held opposing views. Hence, controversially discussed game design elements need to be subject of further research.https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/fullescape gamegamificationserious game designinnovative teachingdigital learninguniversity
spellingShingle Melissa Gruber
Stefanie Faßbender
Digital educational escape game design for STEM higher education
Frontiers in Education
escape game
gamification
serious game design
innovative teaching
digital learning
university
title Digital educational escape game design for STEM higher education
title_full Digital educational escape game design for STEM higher education
title_fullStr Digital educational escape game design for STEM higher education
title_full_unstemmed Digital educational escape game design for STEM higher education
title_short Digital educational escape game design for STEM higher education
title_sort digital educational escape game design for stem higher education
topic escape game
gamification
serious game design
innovative teaching
digital learning
university
url https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/full
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