Digital educational escape game design for STEM higher education

In higher education, lecturers experience difficulties motivating their students. Within the scope of this project, learning outcomes are intended to be enhanced by an innovative teaching and learning method: digital educational escape games. Exploring the design of digital escape games as a modern...

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Bibliographic Details
Main Authors: Melissa Gruber, Stefanie Faßbender
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-03-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2025.1497291/full
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