Exploring the use of Kahoot! to monitor learning performance among students in higher education

Gamified educational applications have proven to be practical tools for teachers, particularly in second language (L2) instruction, as they can enhance student interest, motivation, and assessment outcomes in online sessions. Despite these benefits, however, many higher education institutions rely o...

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Bibliographic Details
Main Authors: Charanjit Kaur Swaran Singh, Dodi Mulyadi, Eng Tek Ong
Format: Article
Language:English
Published: Peoples’ Friendship University of Russia (RUDN University) 2024-12-01
Series:Training, Language and Culture
Subjects:
Online Access:https://rudn.tlcjournal.org/archive/8(4)/8(4)-03.pdf
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