Exploring the use of Kahoot! to monitor learning performance among students in higher education
Gamified educational applications have proven to be practical tools for teachers, particularly in second language (L2) instruction, as they can enhance student interest, motivation, and assessment outcomes in online sessions. Despite these benefits, however, many higher education institutions rely o...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Peoples’ Friendship University of Russia (RUDN University)
2024-12-01
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| Series: | Training, Language and Culture |
| Subjects: | |
| Online Access: | https://rudn.tlcjournal.org/archive/8(4)/8(4)-03.pdf |
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