Serious games para la puesta en valor de la cultura. Un caso práctico: SUM

Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting cooperation at work. The main goal of a serious g...

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Bibliographic Details
Main Authors: Jon Arambarri Basáñez, Leire Armentia Lasuen, Unai Baeza Santamaría
Format: Article
Language:English
Published: Universitat Politècnica de València 2012-11-01
Series:Virtual Archaeology Review
Subjects:
Online Access:http://polipapers.upv.es/index.php/var/article/view/4388
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