Serious games para la puesta en valor de la cultura. Un caso práctico: SUM
Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting cooperation at work. The main goal of a serious g...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitat Politècnica de València
2012-11-01
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Series: | Virtual Archaeology Review |
Subjects: | |
Online Access: | http://polipapers.upv.es/index.php/var/article/view/4388 |
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