Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication between the server and the game clients. The utilization of TCP, which was not initially designed for (soft) real-time services, has many implications for the competing traffic flows. In this paper we pres...

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Bibliographic Details
Main Authors: Mirko Suznjevic, Jose Saldana, Maja Matijasevic, Julián Fernández-Navajas, José Ruiz-Mas
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2014/602403
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