Virtual place during quarantine – a curious case of VRChat
During the first months of the COVID-19 pandemic many governments imposed forced lockdowns and implemented social distancing measures. At the same time there was also a large increase in gaming sales, which was particularly pronounced in the Virtual Reality (VR) sector of the market. We hypothesize...
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| Main Authors: | Michał Rzeszewski, Leighton Evans |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Adam Mickiewicz University in Poznań
2020-11-01
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| Series: | Rozwój Regionalny i Polityka Regionalna |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/rrpr/article/view/26966 |
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