Virtual place during quarantine – a curious case of VRChat

During the first months of the COVID-19 pandemic many governments imposed forced lockdowns and implemented social distancing measures. At the same time there was also a large increase in gaming sales, which was particularly pronounced in the Virtual Reality (VR) sector of the market. We hypothesize...

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Bibliographic Details
Main Authors: Michał Rzeszewski, Leighton Evans
Format: Article
Language:English
Published: Adam Mickiewicz University in Poznań 2020-11-01
Series:Rozwój Regionalny i Polityka Regionalna
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/rrpr/article/view/26966
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