Training a Minesweeper Agent Using a Convolutional Neural Network

The Minesweeper game is modeled as a sequential decision-making task, for which a neural network architecture, state encoding, and reward function were herein designed. Both a Deep Q-Network (DQN) and supervised learning methods were successfully applied to optimize the training of the game. The exp...

Full description

Saved in:
Bibliographic Details
Main Authors: Wenbo Wang, Chengyou Lei
Format: Article
Language:English
Published: MDPI AG 2025-02-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/5/2490
Tags: Add Tag
No Tags, Be the first to tag this record!