Invisible Play and Invisible Game: Video Game Testers or The Unsung Heroes of Knowledge Working

In this paper, I examine video game testing as a lens through which exploring broader aspects of digital economy such as the intersection of different kind productive practices—working, labouring, playing and gaming—as well as the tendency to conceal the labour associated with them. Drawing on Lund’...

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Bibliographic Details
Main Author: Marco Briziarelli
Format: Article
Language:English
Published: Paderborn University: Media Systems and Media Organisation Research Group 2016-04-01
Series:tripleC: Communication, Capitalism & Critique
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Online Access:https://www.triple-c.at/index.php/tripleC/article/view/684
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