Project-based learning (PjBL) strategies with gamification

This research aims to develop and test the effectiveness of the Project-Based Learning (PjBL) learning model integrated with gamification (G-PJBL) to increase student engagement and learning outcomes in Graphic and Visual Media courses. The background to this research is the low graduation rate of s...

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Bibliographic Details
Main Authors: Putri Fadilla Azzahra Fazarini, Yerry Soepriyanto, Henry Praherdhiono
Format: Article
Language:English
Published: Himpunan Pengembang Kurikulum Indonesia (HIPKIN) 2024-08-01
Series:Inovasi Kurikulum
Subjects:
Online Access:https://ejournal.upi.edu/index.php/JIK/article/view/65253
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