Project-based learning (PjBL) strategies with gamification
This research aims to develop and test the effectiveness of the Project-Based Learning (PjBL) learning model integrated with gamification (G-PJBL) to increase student engagement and learning outcomes in Graphic and Visual Media courses. The background to this research is the low graduation rate of s...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Himpunan Pengembang Kurikulum Indonesia (HIPKIN)
2024-08-01
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| Series: | Inovasi Kurikulum |
| Subjects: | |
| Online Access: | https://ejournal.upi.edu/index.php/JIK/article/view/65253 |
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