Fostering Student Engagement with the United Nations Sustainable Development Goals using an Escape Room
This paper describes the use of gamification, in the form of an interactive puzzle-based escape room, as an innovative and cross-curricular approach to introducing the United Nation (UN) Sustainable Development Goals (SDGs) in higher education. Educational games encourage active and collaborative le...
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| Main Authors: | Sarah L Rawe, Eoin J McGillicuddy, Sean D McDermott, Mehael Fennelly, Patrice Behan |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Technological University Dublin
2023-01-01
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| Series: | Irish Journal of Academic Practice |
| Subjects: | |
| Online Access: | https://arrow.tudublin.ie/ijap/vol11/iss2/9 |
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