Fostering Student Engagement with the United Nations Sustainable Development Goals using an Escape Room

This paper describes the use of gamification, in the form of an interactive puzzle-based escape room, as an innovative and cross-curricular approach to introducing the United Nation (UN) Sustainable Development Goals (SDGs) in higher education. Educational games encourage active and collaborative le...

Full description

Saved in:
Bibliographic Details
Main Authors: Sarah L Rawe, Eoin J McGillicuddy, Sean D McDermott, Mehael Fennelly, Patrice Behan
Format: Article
Language:English
Published: Technological University Dublin 2023-01-01
Series:Irish Journal of Academic Practice
Subjects:
Online Access:https://arrow.tudublin.ie/ijap/vol11/iss2/9
Tags: Add Tag
No Tags, Be the first to tag this record!