Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis

In recent years, there has been an increase in emotional and behavioral disorders in children and adolescents that directly affect their personal, school, family, and social spheres. It has been proposed that serious games designed to train emotional regulation skills can be a more effective, access...

Full description

Saved in:
Bibliographic Details
Main Author: María Isabel Gómez-León
Format: Article
Language:English
Published: Elsevier 2025-02-01
Series:Heliyon
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S240584402501093X
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850086804984692736
author María Isabel Gómez-León
author_facet María Isabel Gómez-León
author_sort María Isabel Gómez-León
collection DOAJ
description In recent years, there has been an increase in emotional and behavioral disorders in children and adolescents that directly affect their personal, school, family, and social spheres. It has been proposed that serious games designed to train emotional regulation skills can be a more effective, accessible, and attractive alternative for children and adolescents than conventional therapies. However, there is a limited number of studies providing evidence of the effectiveness of these applications. The aim of this review is to analyze the level of effectiveness, feasibility and acceptability of serious games designed to train emotional regulation skills in children and adolescents aged 6 to 18 classified in universal population samples, at risk and diagnosed. A systematic review of papers published between 2008 and 2023 was conducted following the PRISMA statement guidelines. The databases Scopus, Web of Science, PubMed, ERIC, IEEE Xplore, and ACM Digital Library were used. Thirty-three articles were identified that referred to 18 serious games designed to train emotional regulation skills in children and adolescents. All studies used report or self-report measures to code for the recognition of emotions in oneself and the increase or decrease of these emotions. Internal validity was assessed using the Cochrane RoB 2 tool for randomized controlled trials and the ROBINS-I tool for non-randomized studies. A random effects model was implemented, and the effect sizes were calculated as Hedge's g. Although there are limitations in interpreting the results, such as the lack of long-term follow-up, serious game interventions that incorporated biofeedback provided the strongest evidence for generalizability of learned emotion regulation skills to real life. While this does not always imply a clinically significant change, the results show that serious games can be effective, acceptable, and feasible for learning emotional regulation strategies and reducing symptoms related to depression, anxiety, and lack of impulse control.
format Article
id doaj-art-b9fd501c18e54ab4bb85d2ca2e963b32
institution DOAJ
issn 2405-8440
language English
publishDate 2025-02-01
publisher Elsevier
record_format Article
series Heliyon
spelling doaj-art-b9fd501c18e54ab4bb85d2ca2e963b322025-08-20T02:43:20ZengElsevierHeliyon2405-84402025-02-01114e4271210.1016/j.heliyon.2025.e42712Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysisMaría Isabel Gómez-León0Universidad Internacional de La Rioja, SpainIn recent years, there has been an increase in emotional and behavioral disorders in children and adolescents that directly affect their personal, school, family, and social spheres. It has been proposed that serious games designed to train emotional regulation skills can be a more effective, accessible, and attractive alternative for children and adolescents than conventional therapies. However, there is a limited number of studies providing evidence of the effectiveness of these applications. The aim of this review is to analyze the level of effectiveness, feasibility and acceptability of serious games designed to train emotional regulation skills in children and adolescents aged 6 to 18 classified in universal population samples, at risk and diagnosed. A systematic review of papers published between 2008 and 2023 was conducted following the PRISMA statement guidelines. The databases Scopus, Web of Science, PubMed, ERIC, IEEE Xplore, and ACM Digital Library were used. Thirty-three articles were identified that referred to 18 serious games designed to train emotional regulation skills in children and adolescents. All studies used report or self-report measures to code for the recognition of emotions in oneself and the increase or decrease of these emotions. Internal validity was assessed using the Cochrane RoB 2 tool for randomized controlled trials and the ROBINS-I tool for non-randomized studies. A random effects model was implemented, and the effect sizes were calculated as Hedge's g. Although there are limitations in interpreting the results, such as the lack of long-term follow-up, serious game interventions that incorporated biofeedback provided the strongest evidence for generalizability of learned emotion regulation skills to real life. While this does not always imply a clinically significant change, the results show that serious games can be effective, acceptable, and feasible for learning emotional regulation strategies and reducing symptoms related to depression, anxiety, and lack of impulse control.http://www.sciencedirect.com/science/article/pii/S240584402501093XSerious gamesApplications in subject areasTeaching/learning strategiesImproving classroom teachingSpecial needs education
spellingShingle María Isabel Gómez-León
Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
Heliyon
Serious games
Applications in subject areas
Teaching/learning strategies
Improving classroom teaching
Special needs education
title Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
title_full Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
title_fullStr Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
title_full_unstemmed Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
title_short Serious games to support emotional regulation strategies in educational intervention programs with children and adolescents. Systematic review and meta-analysis
title_sort serious games to support emotional regulation strategies in educational intervention programs with children and adolescents systematic review and meta analysis
topic Serious games
Applications in subject areas
Teaching/learning strategies
Improving classroom teaching
Special needs education
url http://www.sciencedirect.com/science/article/pii/S240584402501093X
work_keys_str_mv AT mariaisabelgomezleon seriousgamestosupportemotionalregulationstrategiesineducationalinterventionprogramswithchildrenandadolescentssystematicreviewandmetaanalysis