Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers

The capacity to solve mathematical problems is an essential component of the professional abilities that pre-service instructors of mathematics are required to possess. When it comes to coping with technological advancements in the sphere of education, this skill serves as the foundation. For the pu...

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Main Authors: Romadiastri Yulia, Mujiasih Mujiasih, Riska Ayu Ardani, Mohd Afifi Bahurudin Setambah
Format: Article
Language:Indonesian
Published: Indonesian Institute for Counseling, Education and Therapy (IICET) 2024-03-01
Series:Jurnal Educatio: Jurnal Pendidikan Indonesia
Subjects:
Online Access:https://jurnal.iicet.org/index.php/j-edu/article/view/3916
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author Romadiastri Yulia
Mujiasih Mujiasih
Riska Ayu Ardani
Mohd Afifi Bahurudin Setambah
author_facet Romadiastri Yulia
Mujiasih Mujiasih
Riska Ayu Ardani
Mohd Afifi Bahurudin Setambah
author_sort Romadiastri Yulia
collection DOAJ
description The capacity to solve mathematical problems is an essential component of the professional abilities that pre-service instructors of mathematics are required to possess. When it comes to coping with technological advancements in the sphere of education, this skill serves as the foundation. For the purpose of enhancing one's capacity to solve mathematical problems, this study proposes an innovative method that involves the use of game-based educational entertainment media (GEM). Within the realm of development research, this research technique focuses on the ways in which problem-solving skills can be enhanced by participation in activities that are based on game-based entertainment media. The ADDIE phases—analysis, design, development, implementation, and evaluation—are the steps that are utilised in the process of development. The GEM was utilised by 94 pre-service mathematics teachers who participated in this research. GEM is effective in developing mathematical problem-solving skills, according to the findings of the research. This is accomplished by encouraging pre-service mathematics teachers to identify problems, model them, solve problems mathematically, and assess the results of their efforts.
format Article
id doaj-art-b5dd67c403b94a2c8f3980178f72a47f
institution Kabale University
issn 2476-9886
2477-0302
language Indonesian
publishDate 2024-03-01
publisher Indonesian Institute for Counseling, Education and Therapy (IICET)
record_format Article
series Jurnal Educatio: Jurnal Pendidikan Indonesia
spelling doaj-art-b5dd67c403b94a2c8f3980178f72a47f2025-01-28T02:16:49ZindIndonesian Institute for Counseling, Education and Therapy (IICET)Jurnal Educatio: Jurnal Pendidikan Indonesia2476-98862477-03022024-03-0110115316310.29210/12024239161918Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachersRomadiastri Yulia0Mujiasih Mujiasih1Riska Ayu Ardani2Mohd Afifi Bahurudin Setambah3Universitas Islam Negeri Walisongo SemarangUniversitas Islam Negeri Walisongo SemarangUniversitas Islam Negeri Walisongo SemarangUniversiti Pendidikan Sultan IdrisThe capacity to solve mathematical problems is an essential component of the professional abilities that pre-service instructors of mathematics are required to possess. When it comes to coping with technological advancements in the sphere of education, this skill serves as the foundation. For the purpose of enhancing one's capacity to solve mathematical problems, this study proposes an innovative method that involves the use of game-based educational entertainment media (GEM). Within the realm of development research, this research technique focuses on the ways in which problem-solving skills can be enhanced by participation in activities that are based on game-based entertainment media. The ADDIE phases—analysis, design, development, implementation, and evaluation—are the steps that are utilised in the process of development. The GEM was utilised by 94 pre-service mathematics teachers who participated in this research. GEM is effective in developing mathematical problem-solving skills, according to the findings of the research. This is accomplished by encouraging pre-service mathematics teachers to identify problems, model them, solve problems mathematically, and assess the results of their efforts.https://jurnal.iicet.org/index.php/j-edu/article/view/3916edutainment, game, mathematical problem-solving
spellingShingle Romadiastri Yulia
Mujiasih Mujiasih
Riska Ayu Ardani
Mohd Afifi Bahurudin Setambah
Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
Jurnal Educatio: Jurnal Pendidikan Indonesia
edutainment, game, mathematical problem-solving
title Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
title_full Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
title_fullStr Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
title_full_unstemmed Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
title_short Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers
title_sort use of game based educational entertainment media to foster mathematical problem solving proficiency in pre service mathematics teachers
topic edutainment, game, mathematical problem-solving
url https://jurnal.iicet.org/index.php/j-edu/article/view/3916
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