Pseudo-visibility: A Game Mechanic Involving Willful Ignorance
We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the...
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| Main Authors: | Samuel Alexander, Arthur Paul Pedersen |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
LibraryPress@UF
2022-05-01
|
| Series: | Proceedings of the International Florida Artificial Intelligence Research Society Conference |
| Online Access: | https://journals.flvc.org/FLAIRS/article/view/130652 |
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