Pseudo-visibility: A Game Mechanic Involving Willful Ignorance

We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the...

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Bibliographic Details
Main Authors: Samuel Alexander, Arthur Paul Pedersen
Format: Article
Language:English
Published: LibraryPress@UF 2022-05-01
Series:Proceedings of the International Florida Artificial Intelligence Research Society Conference
Online Access:https://journals.flvc.org/FLAIRS/article/view/130652
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