Fictions industrielles et apprentissage du temps : les jeux LEGO Bionicles
There is a LEGO paradox: the Danish firm arrived late to the scene, concerning new multimedia and digital toys, yet nevertheless released one of the most exemplary products of the 2000s: the Bionicle line, mixing figurines, construction games, popular multi-media fictions (in print, television, vide...
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| Format: | Article |
| Language: | fra |
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Association Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE)
2011-06-01
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| Series: | Strenae |
| Subjects: | |
| Online Access: | https://journals.openedition.org/strenae/314 |
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