A virtual reality game for older adults’ immersive learning
Abstract This article presents a feasibility study that assessed the effectiveness of a virtual reality (VR) game in training older adults’ cognitive and independent living skills. A home-like virtual environment, comprising six mini-games, each designed to target a specific type of learning, was cr...
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| Main Authors: | Lee Cheng, Wing Yan Jasman Pang, Anthony Kong |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Nature Portfolio
2025-07-01
|
| Series: | Scientific Reports |
| Subjects: | |
| Online Access: | https://doi.org/10.1038/s41598-025-07354-2 |
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