A virtual reality game for older adults’ immersive learning

Abstract This article presents a feasibility study that assessed the effectiveness of a virtual reality (VR) game in training older adults’ cognitive and independent living skills. A home-like virtual environment, comprising six mini-games, each designed to target a specific type of learning, was cr...

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Bibliographic Details
Main Authors: Lee Cheng, Wing Yan Jasman Pang, Anthony Kong
Format: Article
Language:English
Published: Nature Portfolio 2025-07-01
Series:Scientific Reports
Subjects:
Online Access:https://doi.org/10.1038/s41598-025-07354-2
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