Evaluating the Usability and Engagement of a Gamified, Desktop, Virtual Art Appreciation Module

Traditional art appreciation instruction relies heavily on textbooks, slides, or videos, limiting student engagement and immersion. To address this issue, this study proposes a desktop VR (GDVR) art appreciation module based on a gamification approach. Unlike traditional VR art learning environments...

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Bibliographic Details
Main Authors: Sitong Li, Nurfaradilla Mohamad Nasri, Helmi Norman
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/9/6/53
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