Serious gaming for digital growth. Reducing waste through the Lean mindset

The Italian context’s push towards BIM should be considered an opportunity to implement a digital transition towards the use of IT tools, through a culturally innovative approach to construction provided by Lean thinking and its gamification. The Lean approach leverages proven strategies to increas...

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Main Authors: Maria Antonietta Esposito, Filippo Bosi, Caterina Ferraro
Format: Article
Language:English
Published: LetteraVentidue Srl 2022-12-01
Series:Agathón
Subjects:
Online Access:http://www.agathon.it/agathon/article/view/323
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author Maria Antonietta Esposito
Filippo Bosi
Caterina Ferraro
author_facet Maria Antonietta Esposito
Filippo Bosi
Caterina Ferraro
author_sort Maria Antonietta Esposito
collection DOAJ
description The Italian context’s push towards BIM should be considered an opportunity to implement a digital transition towards the use of IT tools, through a culturally innovative approach to construction provided by Lean thinking and its gamification. The Lean approach leverages proven strategies to increase the quality of the production process. However, its application is still difficult: hence the need to convey effective proposals that use the structure of games to present actual ‘simulations’ of the production process. This paper aims to highlight how the gamified application of Lean processes constitutes a transformative formula enabling digitalisation, to achieve sustainability goals in the AECO Industry through original training approaches.
format Article
id doaj-art-922dc25403f64e80a3ebae56021bd129
institution Kabale University
issn 2464-9309
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language English
publishDate 2022-12-01
publisher LetteraVentidue Srl
record_format Article
series Agathón
spelling doaj-art-922dc25403f64e80a3ebae56021bd1292025-02-02T07:28:01ZengLetteraVentidue SrlAgathón2464-93092532-683X2022-12-0112online10.19229/2464-9309/1282022Serious gaming for digital growth. Reducing waste through the Lean mindsetMaria Antonietta Esposito0Filippo Bosi1Caterina Ferraro2University of Florence (Italy)Toscana Aeroporti SpA (Italy)University of Florence (Italy) The Italian context’s push towards BIM should be considered an opportunity to implement a digital transition towards the use of IT tools, through a culturally innovative approach to construction provided by Lean thinking and its gamification. The Lean approach leverages proven strategies to increase the quality of the production process. However, its application is still difficult: hence the need to convey effective proposals that use the structure of games to present actual ‘simulations’ of the production process. This paper aims to highlight how the gamified application of Lean processes constitutes a transformative formula enabling digitalisation, to achieve sustainability goals in the AECO Industry through original training approaches. http://www.agathon.it/agathon/article/view/323project managementBIMserious gamesLean mindsetgamification
spellingShingle Maria Antonietta Esposito
Filippo Bosi
Caterina Ferraro
Serious gaming for digital growth. Reducing waste through the Lean mindset
Agathón
project management
BIM
serious games
Lean mindset
gamification
title Serious gaming for digital growth. Reducing waste through the Lean mindset
title_full Serious gaming for digital growth. Reducing waste through the Lean mindset
title_fullStr Serious gaming for digital growth. Reducing waste through the Lean mindset
title_full_unstemmed Serious gaming for digital growth. Reducing waste through the Lean mindset
title_short Serious gaming for digital growth. Reducing waste through the Lean mindset
title_sort serious gaming for digital growth reducing waste through the lean mindset
topic project management
BIM
serious games
Lean mindset
gamification
url http://www.agathon.it/agathon/article/view/323
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AT filippobosi seriousgamingfordigitalgrowthreducingwastethroughtheleanmindset
AT caterinaferraro seriousgamingfordigitalgrowthreducingwastethroughtheleanmindset