Massive Crowd Simulation With Parallel Computing on GPU
The ability to simulate realistic crowds is a highly sought-after capability in the fields of entertainment (video games, movies), urban planning and evacuation simulations. Traditional approaches to crowd simulation rely on heavy Central Processing Unit (CPU) computation. This approach has limitati...
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| Main Authors: | Vincenzo Lombardo, Davide Gadia, Dario Maggiorini |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
IEEE
2024-01-01
|
| Series: | IEEE Access |
| Subjects: | |
| Online Access: | https://ieeexplore.ieee.org/document/10755065/ |
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