Massive Crowd Simulation With Parallel Computing on GPU

The ability to simulate realistic crowds is a highly sought-after capability in the fields of entertainment (video games, movies), urban planning and evacuation simulations. Traditional approaches to crowd simulation rely on heavy Central Processing Unit (CPU) computation. This approach has limitati...

Full description

Saved in:
Bibliographic Details
Main Authors: Vincenzo Lombardo, Davide Gadia, Dario Maggiorini
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10755065/
Tags: Add Tag
No Tags, Be the first to tag this record!