Loot box spending is associated with greater distress when normalized to disposable income: a reanalysis and extension of Etchells et al. and Xiao et al.

Loot boxes are purchasable, randomized rewards available in some video games. These mechanisms share important psychological and legal similarities with conventional forms of gambling. While research has consistently demonstrated an association between risk of gambling harm (as indexed by problem ga...

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Bibliographic Details
Main Authors: Aaron Drummond, Lauren Camille Hall, Emily Lowe-Calverley, Eamon Garrett, James D. Sauer
Format: Article
Language:English
Published: The Royal Society 2025-07-01
Series:Royal Society Open Science
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Online Access:https://royalsocietypublishing.org/doi/10.1098/rsos.231264
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