Play to Participate: Effects of Gamification Affordances on Consumer Participation in Livestreaming Commerce

Despite the ubiquitous application of gamification in livestreaming commerce, the mechanisms driving its impact on consumer participation remain underexplored. To address this research gap, this study integrated two theoretical frameworks: the “Gamification Affordances–Psychological Outcomes–Behavio...

Full description

Saved in:
Bibliographic Details
Main Authors: Congcong Yang, Yuanyue Feng, Xiaona Li, Ben Niu
Format: Article
Language:English
Published: MDPI AG 2025-04-01
Series:Journal of Theoretical and Applied Electronic Commerce Research
Subjects:
Online Access:https://www.mdpi.com/0718-1876/20/2/84
Tags: Add Tag
No Tags, Be the first to tag this record!