Long Memory of Pathfinding Aesthetics
This paper investigates a new dynamic (i.e., space-time) model to measure aesthetic values in pathfinding for videogames. The results we report are important firstly because the artificial intelligence literature has given relatively little attention to aesthetic considerations in pathfinding. Seco...
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Main Author: | Ron Coleman |
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Format: | Article |
Language: | English |
Published: |
Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/318505 |
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