On the modifications of one method for rendering global illumination using a generative adversarial neural network

Three variants for modifying one method for rendering 3D scenes using a generative adversarial network are proposed to generate realistic lighting in screen space. Experiments using software implementations of neural networks have shown that adding 25% resolution ray traced rendering to the generato...

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Bibliographic Details
Main Authors: Rubinov Kirill, Frolov Alexander
Format: Article
Language:English
Published: EDP Sciences 2025-01-01
Series:EPJ Web of Conferences
Online Access:https://www.epj-conferences.org/articles/epjconf/pdf/2025/03/epjconf_aapm2025_04010.pdf
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