On the modifications of one method for rendering global illumination using a generative adversarial neural network
Three variants for modifying one method for rendering 3D scenes using a generative adversarial network are proposed to generate realistic lighting in screen space. Experiments using software implementations of neural networks have shown that adding 25% resolution ray traced rendering to the generato...
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| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
EDP Sciences
2025-01-01
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| Series: | EPJ Web of Conferences |
| Online Access: | https://www.epj-conferences.org/articles/epjconf/pdf/2025/03/epjconf_aapm2025_04010.pdf |
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