Foggy Scene Rendering Based on Transmission Map Estimation

Realistic rendering of foggy scene is important in game development and virtual reality. Traditional methods have many parameters to control or require a long time to compute, and they are usually limited to depicting a homogeneous fog without considering the foggy scene with heterogeneous fog. In t...

Full description

Saved in:
Bibliographic Details
Main Authors: Fan Guo, Jin Tang, Xiaoming Xiao
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2014/308629
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849410329745817600
author Fan Guo
Jin Tang
Xiaoming Xiao
author_facet Fan Guo
Jin Tang
Xiaoming Xiao
author_sort Fan Guo
collection DOAJ
description Realistic rendering of foggy scene is important in game development and virtual reality. Traditional methods have many parameters to control or require a long time to compute, and they are usually limited to depicting a homogeneous fog without considering the foggy scene with heterogeneous fog. In this paper, a new rendering method based on transmission map estimation is proposed. We first generate perlin noise image as the density distribution texture of heterogeneous fog. Then we estimate the transmission map using the Markov random field (MRF) model and the bilateral filter. Finally, virtual foggy scene is realistically rendered with the generated perlin noise image and the transmission map according to the atmospheric scattering model. Experimental results show that the rendered results of our approach are quite satisfactory.
format Article
id doaj-art-80c3be4715ea4a1992417fc104bf8593
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2014-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-80c3be4715ea4a1992417fc104bf85932025-08-20T03:35:08ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552014-01-01201410.1155/2014/308629308629Foggy Scene Rendering Based on Transmission Map EstimationFan Guo0Jin Tang1Xiaoming Xiao2School of Information Science and Engineering, Central South University, Changsha, Hunan 410083, ChinaSchool of Information Science and Engineering, Central South University, Changsha, Hunan 410083, ChinaSchool of Information Science and Engineering, Central South University, Changsha, Hunan 410083, ChinaRealistic rendering of foggy scene is important in game development and virtual reality. Traditional methods have many parameters to control or require a long time to compute, and they are usually limited to depicting a homogeneous fog without considering the foggy scene with heterogeneous fog. In this paper, a new rendering method based on transmission map estimation is proposed. We first generate perlin noise image as the density distribution texture of heterogeneous fog. Then we estimate the transmission map using the Markov random field (MRF) model and the bilateral filter. Finally, virtual foggy scene is realistically rendered with the generated perlin noise image and the transmission map according to the atmospheric scattering model. Experimental results show that the rendered results of our approach are quite satisfactory.http://dx.doi.org/10.1155/2014/308629
spellingShingle Fan Guo
Jin Tang
Xiaoming Xiao
Foggy Scene Rendering Based on Transmission Map Estimation
International Journal of Computer Games Technology
title Foggy Scene Rendering Based on Transmission Map Estimation
title_full Foggy Scene Rendering Based on Transmission Map Estimation
title_fullStr Foggy Scene Rendering Based on Transmission Map Estimation
title_full_unstemmed Foggy Scene Rendering Based on Transmission Map Estimation
title_short Foggy Scene Rendering Based on Transmission Map Estimation
title_sort foggy scene rendering based on transmission map estimation
url http://dx.doi.org/10.1155/2014/308629
work_keys_str_mv AT fanguo foggyscenerenderingbasedontransmissionmapestimation
AT jintang foggyscenerenderingbasedontransmissionmapestimation
AT xiaomingxiao foggyscenerenderingbasedontransmissionmapestimation