PENERAPAN SISTEM INFERENSI FUZZY DALAM MENENTUKAN PRIORITAS HEURISTIK PADA APLIKASI GAME FIGHTING SEDERHANA

Most of the artificial intelligence implementations in fighting games is based on procedural artificial intelligence, which makes the system only act based on the rules that already configured. System would not have the capacity to adapt with the user’s playing patterns. By using monotonic selection...

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Bibliographic Details
Main Authors: Dikki Mahasati, Kushartantya Kushartantya, Helmie Arif Wibawa
Format: Article
Language:English
Published: Universitas Diponegoro 2012-03-01
Series:Jurnal Masyarakat Informatika
Online Access:https://ejournal.undip.ac.id/index.php/jmasif/article/view/2652
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