MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes

This research investigates studies on multi-sensory environments (MSEs) and, comparing existing solutions on the market, offers an integrated product-service, designed to contain costs, from an industrial manufacturing perspective, with a high level of flexibility, aimed at children with intellectua...

Full description

Saved in:
Bibliographic Details
Main Authors: Mario Bisson, Shanti Andreana Alberti di Catenajo, Stefania Palmieri
Format: Article
Language:English
Published: LetteraVentidue Srl 2019-06-01
Series:Agathón
Subjects:
Online Access:https://www.agathon.it/agathon/article/view/145
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832569337687310336
author Mario Bisson
Shanti Andreana Alberti di Catenajo
Stefania Palmieri
author_facet Mario Bisson
Shanti Andreana Alberti di Catenajo
Stefania Palmieri
author_sort Mario Bisson
collection DOAJ
description This research investigates studies on multi-sensory environments (MSEs) and, comparing existing solutions on the market, offers an integrated product-service, designed to contain costs, from an industrial manufacturing perspective, with a high level of flexibility, aimed at children with intellectual and motor disabilities. Based on the studies developed by the LudoMi team, a project awarded at Polisocial Award 2017, as acknowledgment on research with a high social impact relevant for the scientific community. We report the case study of Merlino: research project, in progress, with the Design Department of the Polytechnic of Milan, which aims to increase the development of cognitive faculties and motor skills, promoting learning and improvement of communication and relational skills.
format Article
id doaj-art-7a051dd6478b4b00b2d1eb3567b632f9
institution Kabale University
issn 2464-9309
2532-683X
language English
publishDate 2019-06-01
publisher LetteraVentidue Srl
record_format Article
series Agathón
spelling doaj-art-7a051dd6478b4b00b2d1eb3567b632f92025-02-02T22:21:07ZengLetteraVentidue SrlAgathón2464-93092532-683X2019-06-015online10.19229/2464-9309/5202019MERLINO. Virtual Reality for Stimulation of Neuro-cognitive ProcessesMario Bisson0Shanti Andreana Alberti di Catenajo1Stefania Palmieri2Polytechnic of MilanoPolytechnic of MilanoPolytechnic of MilanoThis research investigates studies on multi-sensory environments (MSEs) and, comparing existing solutions on the market, offers an integrated product-service, designed to contain costs, from an industrial manufacturing perspective, with a high level of flexibility, aimed at children with intellectual and motor disabilities. Based on the studies developed by the LudoMi team, a project awarded at Polisocial Award 2017, as acknowledgment on research with a high social impact relevant for the scientific community. We report the case study of Merlino: research project, in progress, with the Design Department of the Polytechnic of Milan, which aims to increase the development of cognitive faculties and motor skills, promoting learning and improvement of communication and relational skills.https://www.agathon.it/agathon/article/view/145multisensory environmentsadaptive and responsive technologieslow cost solutionssoftware simulation
spellingShingle Mario Bisson
Shanti Andreana Alberti di Catenajo
Stefania Palmieri
MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
Agathón
multisensory environments
adaptive and responsive technologies
low cost solutions
software simulation
title MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
title_full MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
title_fullStr MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
title_full_unstemmed MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
title_short MERLINO. Virtual Reality for Stimulation of Neuro-cognitive Processes
title_sort merlino virtual reality for stimulation of neuro cognitive processes
topic multisensory environments
adaptive and responsive technologies
low cost solutions
software simulation
url https://www.agathon.it/agathon/article/view/145
work_keys_str_mv AT mariobisson merlinovirtualrealityforstimulationofneurocognitiveprocesses
AT shantiandreanaalbertidicatenajo merlinovirtualrealityforstimulationofneurocognitiveprocesses
AT stefaniapalmieri merlinovirtualrealityforstimulationofneurocognitiveprocesses