Parasocial Relationships and the Formation of Hyperreality in the BTS World Game
The rapid development in the gaming business makes games, besides being a means of entertainment, also become the promotional tools for companies. One of them is the BTS World game released by Big Hit Entertainment to promote the K-Pop idol group, BTS. From the fandom perspective as the game users,...
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| Main Author: | Jasmine Alya Pramesthi |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Universitas Islam Bandung
2021-06-01
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| Series: | MediaTor |
| Subjects: | |
| Online Access: | https://ejournal.unisba.ac.id/index.php/mediator/article/view/7602 |
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