Enhancing the Achievement of Learning Outcomes for Foreign Language Learners Based on Gamification and Card Games
Gamification and card games have gained increased popularity across diverse educational domains, particularly in the field of foreign language learning (FLL). They offer potent tools that can transform the learning process into an engaging, interactive, and enjoyable experience. Currently, numerous...
Saved in:
Main Authors: | Yasmeen Alomair, Salah Hammami |
---|---|
Format: | Article |
Language: | English |
Published: |
Wiley
2024-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2024/8084687 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Perfunctory gamification in the world of second language learning
by: Opacki Marcin
Published: (2022-04-01) -
Gamification and ai in english language training for nurses: Trends and outcomes
by: Sukmawati Ida Dian, et al.
Published: (2025-01-01) -
The Effect of a Card Game upon Achievements within Medical Terms Topic: MedTerm Game
by: Tugce Gunter, et al.
Published: (2022-08-01) -
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
by: Yogi Udjaja
Published: (2018-01-01) -
Foundations of Second Language Acquisition: Strategies and Motivation of Banjarese Young Learners in Learning English as a Foreign Language
by: Rusnadi Ali Kasan, et al.
Published: (2019-12-01)