Enhancing the Achievement of Learning Outcomes for Foreign Language Learners Based on Gamification and Card Games
Gamification and card games have gained increased popularity across diverse educational domains, particularly in the field of foreign language learning (FLL). They offer potent tools that can transform the learning process into an engaging, interactive, and enjoyable experience. Currently, numerous...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2024-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2024/8084687 |
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