A WebGL Serious Game for Practicing English Conversations in Public Places Using Speech Recognition
Learning English as a Second Language (ESL), particularly for conversation, often presents challenges, especially due to learners' fear of judgment during public practice. Current tools lack the ability to provide private, practical, and interactive speaking environments. This study investigat...
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| Main Authors: | , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Serious Games Society
2025-05-01
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| Series: | International Journal of Serious Games |
| Subjects: | |
| Online Access: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/890 |
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