A WebGL Serious Game for Practicing English Conversations in Public Places Using Speech Recognition

Learning English as a Second Language (ESL), particularly for conversation, often presents challenges, especially due to learners' fear of judgment during public practice. Current tools lack the ability to provide private, practical, and interactive speaking environments. This study investigat...

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Bibliographic Details
Main Authors: Rickman Roedavan, Iis Kunia Nurhayati, Kemas Muslim Lhaksmana, Muhammad Yudhi Rezaldi, Esa Prakasa, Sritenaya Geovani Putri
Format: Article
Language:English
Published: Serious Games Society 2025-05-01
Series:International Journal of Serious Games
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Online Access:https://journal.seriousgamessociety.org/index.php/IJSG/article/view/890
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