THE USE OF GAMIFICATION IN THE PREVENTION OF DYSLEXIA OF CHILDREN IN PRESCHOOL AGE

In this article, the use of gamification in the organization of preventive work with children prone to dyslexia is analyzed. The factor that causes dyslexia has been identified, emphasizing the need to promptly identify children at risk and intervene, in order to avoid negative psychosocial consequ...

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Bibliographic Details
Main Authors: Hanna Mytsyk, Alona Babichenko
Format: Article
Language:English
Published: Institute for Digitalisation of Education of the NAES of Ukraine 2024-02-01
Series:Інформаційні технології і засоби навчання
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Online Access:https://journal.iitta.gov.ua/index.php/itlt/article/view/5284
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