BEDIPOLI : Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia
This research aims to enhance elementary school students’ comprehension of digital ethics by employing Monopoly as the medium for Educational Game Tools (APE). This study used a quantitative approach with a pre-experimental design featuring a one-group pre-test and post-test, with the sample selecte...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi
2025-01-01
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Series: | Jurnal Paedagogy |
Subjects: | |
Online Access: | https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/13654 |
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